Francesca Naccarato

PUP STRUCTION - LIGHTING ARTIST

ROLE  LIGHTING ARTIST, COMPOSITING, 3D 
SERIE PUP STRUCTION
STUDIO RAINBOW CGI
SOFTWARE MAYA, NUKE
YEARS 2021

Pupstruction is an animated children’s series that follows a team of lovable puppy builders solving fun and creative construction challenges. The show features humor, teamwork, and educational themes, making it perfect for young audiences.

The series was produced by Rainbow CGI, in collaboration with Titmouse, and distributed globally by Disney Junior and Disney Plus. Rainbow CGI was responsible for the CGI animation, bringing the characters and environments to life. As a Lighting Artist at Rainbow, I focused on designing lighting setups to enhance the visual storytelling, creating dynamic and emotionally resonant scenes. My work contributed to the vibrant and immersive world of Pupstruction, helping bring the series to life for viewers around the world.

BLIPPI - SURFACING ARTIST

ROLE  SURFACING ARTIST 
SERIE BLIPPI
STUDIO RAINBOW CGI
SOFWARE MAYA, MUDBOX, NUKE
YEARS 2020

Blippi is an animated series produced by Rainbow CGI, inspired by the popular educational character created by Stevin John. The show combines live-action footage with 3D animation, blending vibrant visuals and engaging storytelling to entertain and educate young children through everyday adventures and interactive learning.

As a Surfacing Artist, I worked specifically on the 3D-animated segments, creating textures, materials, and visual details that brought the digital elements to life. My contribution ensured the 3D animation matched the bright and colorful aesthetic of the series, enhancing its overall appeal for the young audience.

MERMAIDE MAGIC - LIGHTING ARTIST

ROLE  LIGHTING ARTIST, COMPOSITING, 3D 
SERIE MERMAID MAGIC
STUDIO RAINBOW CGI
YEARS 2022

Mermaid Magic is an animated series by Rainbow CGI that explores the adventures of young mermaids in a magical underwater world. Featuring themes of friendship and courage, the show offers an enchanting journey for a young audience.

In my role as a Lighting Artist, I focused on designing and fine-tuning the light setups for the 3D scenes. This involved shaping the mood and atmosphere of the underwater world, ensuring each scene felt vivid, immersive, and emotionally resonant.

DOLLS LAB - 3D GENERALIST

ROLE  MODELING, SURFACING, LIGHTING, COMPOSITING, 3D 
PROJECT DOLLS LAB
SOFTWARE MAYA, NUKE, MUDBOX, SUBSTANCE PAINTER AND DESIGNER
YEARS 2021

This personal project, inspired by the idea of recreating a workshop where stop-motion puppets are crafted, was developed from concept to final render: I gathered references, created a mood board, modeled every element in Maya, designed materials in V-Ray, painted custom textures in Mudbox, crafted realistic fabric and wall finishes in Substance Painter and Substance Designer, rendered it in V-Ray, and composited the final image in Nuke to achieve a cohesive and polished result.

FANTASTIC SCENARIO - 3D GENERALIST

ROLE  SET DRESSING, ENVIRONMENT ARTIST, AND LIGHITNG
PROJECT FANTASTIC SCENARIO
SOFTWARE UNREAL
YEARS 2024

In this project, I aimed to recreate fantastical environments in Unreal Engine, focusing on evoking a captivating atmosphere through cinematic sequences and precise lighting crafted entirely within the engine